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# This file is part of Buildbot.  Buildbot is free software: you can 

# redistribute it and/or modify it under the terms of the GNU General Public 

# License as published by the Free Software Foundation, version 2. 

# 

# This program is distributed in the hope that it will be useful, but WITHOUT 

# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 

# FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more 

# details. 

# 

# You should have received a copy of the GNU General Public License along with 

# this program; if not, write to the Free Software Foundation, Inc., 51 

# Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 

# 

# Copyright Buildbot Team Members 

 

from __future__ import with_statement 

 

 

import os, re, itertools 

from cPickle import load, dump 

 

from zope.interface import implements 

from twisted.python import log, runtime 

from twisted.persisted import styles 

from buildbot import interfaces, util 

from buildbot.util.lru import LRUCache 

from buildbot.status.event import Event 

from buildbot.status.build import BuildStatus 

from buildbot.status.buildrequest import BuildRequestStatus 

 

# user modules expect these symbols to be present here 

from buildbot.status.results import SUCCESS, WARNINGS, FAILURE, SKIPPED 

from buildbot.status.results import EXCEPTION, RETRY, Results, worst_status 

_hush_pyflakes = [ SUCCESS, WARNINGS, FAILURE, SKIPPED, 

                   EXCEPTION, RETRY, Results, worst_status ] 

 

class BuilderStatus(styles.Versioned): 

    """I handle status information for a single process.build.Builder object. 

    That object sends status changes to me (frequently as Events), and I 

    provide them on demand to the various status recipients, like the HTML 

    waterfall display and the live status clients. It also sends build 

    summaries to me, which I log and provide to status clients who aren't 

    interested in seeing details of the individual build steps. 

 

    I am responsible for maintaining the list of historic Events and Builds, 

    pruning old ones, and loading them from / saving them to disk. 

 

    I live in the buildbot.process.build.Builder object, in the 

    .builder_status attribute. 

 

    @type  category: string 

    @ivar  category: user-defined category this builder belongs to; can be 

                     used to filter on in status clients 

    """ 

 

    implements(interfaces.IBuilderStatus, interfaces.IEventSource) 

 

    persistenceVersion = 1 

    persistenceForgets = ( 'wasUpgraded', ) 

 

    category = None 

    currentBigState = "offline" # or idle/waiting/interlocked/building 

    basedir = None # filled in by our parent 

 

    def __init__(self, buildername, category, master): 

        self.name = buildername 

        self.category = category 

        self.master = master 

 

        self.slavenames = [] 

        self.events = [] 

        # these three hold Events, and are used to retrieve the current 

        # state of the boxes. 

        self.lastBuildStatus = None 

        #self.currentBig = None 

        #self.currentSmall = None 

        self.currentBuilds = [] 

        self.nextBuild = None 

        self.watchers = [] 

        self.buildCache = LRUCache(self.cacheMiss) 

 

    # persistence 

 

    def __getstate__(self): 

        # when saving, don't record transient stuff like what builds are 

        # currently running, because they won't be there when we start back 

        # up. Nor do we save self.watchers, nor anything that gets set by our 

        # parent like .basedir and .status 

        d = styles.Versioned.__getstate__(self) 

        d['watchers'] = [] 

        del d['buildCache'] 

        for b in self.currentBuilds: 

            b.saveYourself() 

            # TODO: push a 'hey, build was interrupted' event 

        del d['currentBuilds'] 

        d.pop('pendingBuilds', None) 

        del d['currentBigState'] 

        del d['basedir'] 

        del d['status'] 

        del d['nextBuildNumber'] 

        del d['master'] 

        return d 

 

    def __setstate__(self, d): 

        # when loading, re-initialize the transient stuff. Remember that 

        # upgradeToVersion1 and such will be called after this finishes. 

        styles.Versioned.__setstate__(self, d) 

        self.buildCache = LRUCache(self.cacheMiss) 

        self.currentBuilds = [] 

        self.watchers = [] 

        self.slavenames = [] 

        # self.basedir must be filled in by our parent 

        # self.status must be filled in by our parent 

        # self.master must be filled in by our parent 

 

    def upgradeToVersion1(self): 

        if hasattr(self, 'slavename'): 

            self.slavenames = [self.slavename] 

            del self.slavename 

        if hasattr(self, 'nextBuildNumber'): 

            del self.nextBuildNumber # determineNextBuildNumber chooses this 

        self.wasUpgraded = True 

 

    def determineNextBuildNumber(self): 

        """Scan our directory of saved BuildStatus instances to determine 

        what our self.nextBuildNumber should be. Set it one larger than the 

        highest-numbered build we discover. This is called by the top-level 

        Status object shortly after we are created or loaded from disk. 

        """ 

        existing_builds = [int(f) 

                           for f in os.listdir(self.basedir) 

                           if re.match("^\d+$", f)] 

        if existing_builds: 

            self.nextBuildNumber = max(existing_builds) + 1 

        else: 

            self.nextBuildNumber = 0 

 

    def saveYourself(self): 

        for b in self.currentBuilds: 

            if not b.isFinished: 

                # interrupted build, need to save it anyway. 

                # BuildStatus.saveYourself will mark it as interrupted. 

                b.saveYourself() 

        filename = os.path.join(self.basedir, "builder") 

        tmpfilename = filename + ".tmp" 

        try: 

            with open(tmpfilename, "wb") as f: 

                dump(self, f, -1) 

            if runtime.platformType  == 'win32': 

                # windows cannot rename a file on top of an existing one 

                if os.path.exists(filename): 

                    os.unlink(filename) 

            os.rename(tmpfilename, filename) 

        except: 

            log.msg("unable to save builder %s" % self.name) 

            log.err() 

 

    # build cache management 

 

    def setCacheSize(self, size): 

        self.buildCache.set_max_size(size) 

 

    def makeBuildFilename(self, number): 

        return os.path.join(self.basedir, "%d" % number) 

 

    def getBuildByNumber(self, number): 

        return self.buildCache.get(number) 

 

    def loadBuildFromFile(self, number): 

        filename = self.makeBuildFilename(number) 

        try: 

            log.msg("Loading builder %s's build %d from on-disk pickle" 

                % (self.name, number)) 

            with open(filename, "rb") as f: 

                build = load(f) 

            build.setProcessObjects(self, self.master) 

 

            # (bug #1068) if we need to upgrade, we probably need to rewrite 

            # this pickle, too.  We determine this by looking at the list of 

            # Versioned objects that have been unpickled, and (after doUpgrade) 

            # checking to see if any of them set wasUpgraded.  The Versioneds' 

            # upgradeToVersionNN methods all set this. 

            versioneds = styles.versionedsToUpgrade 

            styles.doUpgrade() 

            if True in [ hasattr(o, 'wasUpgraded') for o in versioneds.values() ]: 

                log.msg("re-writing upgraded build pickle") 

                build.saveYourself() 

 

            # check that logfiles exist 

            build.checkLogfiles() 

            return build 

        except IOError: 

            raise IndexError("no such build %d" % number) 

        except EOFError: 

            raise IndexError("corrupted build pickle %d" % number) 

 

    def cacheMiss(self, number, **kwargs): 

        # If kwargs['val'] exists, this is a new value being added to 

        # the cache.  Just return it. 

        if 'val' in kwargs: 

            return kwargs['val'] 

 

        # first look in currentBuilds 

        for b in self.currentBuilds: 

            if b.number == number: 

                return b 

 

        # then fall back to loading it from disk 

        return self.loadBuildFromFile(number) 

 

    def prune(self, events_only=False): 

        # begin by pruning our own events 

        eventHorizon = self.master.config.eventHorizon 

        self.events = self.events[-eventHorizon:] 

 

        if events_only: 

            return 

 

        # get the horizons straight 

        buildHorizon = self.master.config.buildHorizon 

        if buildHorizon is not None: 

            earliest_build = self.nextBuildNumber - buildHorizon 

        else: 

            earliest_build = 0 

 

        logHorizon = self.master.config.logHorizon 

        if logHorizon is not None: 

            earliest_log = self.nextBuildNumber - logHorizon 

        else: 

            earliest_log = 0 

 

        if earliest_log < earliest_build: 

            earliest_log = earliest_build 

 

        if earliest_build == 0: 

            return 

 

        # skim the directory and delete anything that shouldn't be there anymore 

        build_re = re.compile(r"^([0-9]+)$") 

        build_log_re = re.compile(r"^([0-9]+)-.*$") 

        # if the directory doesn't exist, bail out here 

        if not os.path.exists(self.basedir): 

            return 

 

        for filename in os.listdir(self.basedir): 

            num = None 

            mo = build_re.match(filename) 

            is_logfile = False 

            if mo: 

                num = int(mo.group(1)) 

            else: 

                mo = build_log_re.match(filename) 

                if mo: 

                    num = int(mo.group(1)) 

                    is_logfile = True 

 

            if num is None: continue 

            if num in self.buildCache.cache: continue 

 

            if (is_logfile and num < earliest_log) or num < earliest_build: 

                pathname = os.path.join(self.basedir, filename) 

                log.msg("pruning '%s'" % pathname) 

                try: os.unlink(pathname) 

                except OSError: pass 

 

    # IBuilderStatus methods 

    def getName(self): 

        # if builderstatus page does show not up without any reason then  

        # str(self.name) may be a workaround 

        return self.name 

 

    def getState(self): 

        return (self.currentBigState, self.currentBuilds) 

 

    def getSlaves(self): 

        return [self.status.getSlave(name) for name in self.slavenames] 

 

    def getPendingBuildRequestStatuses(self): 

        db = self.status.master.db 

        d = db.buildrequests.getBuildRequests(claimed=False, 

                                              buildername=self.name) 

        def make_statuses(brdicts): 

            return [BuildRequestStatus(self.name, brdict['brid'], 

                                       self.status) 

                    for brdict in brdicts] 

        d.addCallback(make_statuses) 

        return d 

 

    def getCurrentBuilds(self): 

        return self.currentBuilds 

 

    def getLastFinishedBuild(self): 

        b = self.getBuild(-1) 

        if not (b and b.isFinished()): 

            b = self.getBuild(-2) 

        return b 

 

    def getCategory(self): 

        return self.category 

 

    def getBuild(self, number): 

        if number < 0: 

            number = self.nextBuildNumber + number 

        if number < 0 or number >= self.nextBuildNumber: 

            return None 

 

        try: 

            return self.getBuildByNumber(number) 

        except IndexError: 

            return None 

 

    def getEvent(self, number): 

        try: 

            return self.events[number] 

        except IndexError: 

            return None 

 

    def generateFinishedBuilds(self, branches=[], 

                               num_builds=None, 

                               max_buildnum=None, 

                               finished_before=None, 

                               max_search=200): 

        got = 0 

        for Nb in itertools.count(1): 

            if Nb > self.nextBuildNumber: 

                break 

            if Nb > max_search: 

                break 

            build = self.getBuild(-Nb) 

            if build is None: 

                continue 

            if max_buildnum is not None: 

                if build.getNumber() > max_buildnum: 

                    continue 

            if not build.isFinished(): 

                continue 

            if finished_before is not None: 

                start, end = build.getTimes() 

                if end >= finished_before: 

                    continue 

            if branches: 

                if build.getSourceStamp().branch not in branches: 

                    continue 

            got += 1 

            yield build 

            if num_builds is not None: 

                if got >= num_builds: 

                    return 

 

    def eventGenerator(self, branches=[], categories=[], committers=[], minTime=0): 

        """This function creates a generator which will provide all of this 

        Builder's status events, starting with the most recent and 

        progressing backwards in time. """ 

 

        # remember the oldest-to-earliest flow here. "next" means earlier. 

 

        # TODO: interleave build steps and self.events by timestamp. 

        # TODO: um, I think we're already doing that. 

 

        # TODO: there's probably something clever we could do here to 

        # interleave two event streams (one from self.getBuild and the other 

        # from self.getEvent), which would be simpler than this control flow 

 

        eventIndex = -1 

        e = self.getEvent(eventIndex) 

        for Nb in range(1, self.nextBuildNumber+1): 

            b = self.getBuild(-Nb) 

            if not b: 

                # HACK: If this is the first build we are looking at, it is 

                # possible it's in progress but locked before it has written a 

                # pickle; in this case keep looking. 

                if Nb == 1: 

                    continue 

                break 

            if b.getTimes()[0] < minTime: 

                break 

            if branches and not b.getSourceStamp().branch in branches: 

                continue 

            if categories and not b.getBuilder().getCategory() in categories: 

                continue 

            if committers and not [True for c in b.getChanges() if c.who in committers]: 

                continue 

            steps = b.getSteps() 

            for Ns in range(1, len(steps)+1): 

                if steps[-Ns].started: 

                    step_start = steps[-Ns].getTimes()[0] 

                    while e is not None and e.getTimes()[0] > step_start: 

                        yield e 

                        eventIndex -= 1 

                        e = self.getEvent(eventIndex) 

                    yield steps[-Ns] 

            yield b 

        while e is not None: 

            yield e 

            eventIndex -= 1 

            e = self.getEvent(eventIndex) 

            if e and e.getTimes()[0] < minTime: 

                break 

 

    def subscribe(self, receiver): 

        # will get builderChangedState, buildStarted, buildFinished, 

        # requestSubmitted, requestCancelled. Note that a request which is 

        # resubmitted (due to a slave disconnect) will cause requestSubmitted 

        # to be invoked multiple times. 

        self.watchers.append(receiver) 

        self.publishState(receiver) 

        # our parent Status provides requestSubmitted and requestCancelled 

        self.status._builder_subscribe(self.name, receiver) 

 

    def unsubscribe(self, receiver): 

        self.watchers.remove(receiver) 

        self.status._builder_unsubscribe(self.name, receiver) 

 

    ## Builder interface (methods called by the Builder which feeds us) 

 

    def setSlavenames(self, names): 

        self.slavenames = names 

 

    def addEvent(self, text=[]): 

        # this adds a duration event. When it is done, the user should call 

        # e.finish(). They can also mangle it by modifying .text 

        e = Event() 

        e.started = util.now() 

        e.text = text 

        self.events.append(e) 

        self.prune(events_only=True) 

        return e # they are free to mangle it further 

 

    def addPointEvent(self, text=[]): 

        # this adds a point event, one which occurs as a single atomic 

        # instant of time. 

        e = Event() 

        e.started = util.now() 

        e.finished = 0 

        e.text = text 

        self.events.append(e) 

        self.prune(events_only=True) 

        return e # for consistency, but they really shouldn't touch it 

 

    def setBigState(self, state): 

        needToUpdate = state != self.currentBigState 

        self.currentBigState = state 

        if needToUpdate: 

            self.publishState() 

 

    def publishState(self, target=None): 

        state = self.currentBigState 

 

        if target is not None: 

            # unicast 

            target.builderChangedState(self.name, state) 

            return 

        for w in self.watchers: 

            try: 

                w.builderChangedState(self.name, state) 

            except: 

                log.msg("Exception caught publishing state to %r" % w) 

                log.err() 

 

    def newBuild(self): 

        """The Builder has decided to start a build, but the Build object is 

        not yet ready to report status (it has not finished creating the 

        Steps). Create a BuildStatus object that it can use.""" 

        number = self.nextBuildNumber 

        self.nextBuildNumber += 1 

        # TODO: self.saveYourself(), to make sure we don't forget about the 

        # build number we've just allocated. This is not quite as important 

        # as it was before we switch to determineNextBuildNumber, but I think 

        # it may still be useful to have the new build save itself. 

        s = BuildStatus(self, self.master, number) 

        s.waitUntilFinished().addCallback(self._buildFinished) 

        return s 

 

    # buildStarted is called by our child BuildStatus instances 

    def buildStarted(self, s): 

        """Now the BuildStatus object is ready to go (it knows all of its 

        Steps, its ETA, etc), so it is safe to notify our watchers.""" 

 

        assert s.builder is self # paranoia 

        assert s not in self.currentBuilds 

        self.currentBuilds.append(s) 

        self.buildCache.get(s.number, val=s) 

 

        # now that the BuildStatus is prepared to answer queries, we can 

        # announce the new build to all our watchers 

 

        for w in self.watchers: # TODO: maybe do this later? callLater(0)? 

            try: 

                receiver = w.buildStarted(self.getName(), s) 

                if receiver: 

                    if type(receiver) == type(()): 

                        s.subscribe(receiver[0], receiver[1]) 

                    else: 

                        s.subscribe(receiver) 

                    d = s.waitUntilFinished() 

                    d.addCallback(lambda s: s.unsubscribe(receiver)) 

            except: 

                log.msg("Exception caught notifying %r of buildStarted event" % w) 

                log.err() 

 

    def _buildFinished(self, s): 

        assert s in self.currentBuilds 

        s.saveYourself() 

        self.currentBuilds.remove(s) 

 

        name = self.getName() 

        results = s.getResults() 

        for w in self.watchers: 

            try: 

                w.buildFinished(name, s, results) 

            except: 

                log.msg("Exception caught notifying %r of buildFinished event" % w) 

                log.err() 

 

        self.prune() # conserve disk 

 

 

    def asDict(self): 

        result = {} 

        # Constant 

        # TODO(maruel): Fix me. We don't want to leak the full path. 

        result['basedir'] = os.path.basename(self.basedir) 

        result['category'] = self.category 

        result['slaves'] = self.slavenames 

        result['schedulers'] = [ s.name 

                for s in self.status.master.allSchedulers() 

                if self.name in s.builderNames ] 

        #result['url'] = self.parent.getURLForThing(self) 

        # TODO(maruel): Add cache settings? Do we care? 

 

        # Transient 

        # Collect build numbers. 

        # Important: Only grab the *cached* builds numbers to reduce I/O. 

        current_builds = [b.getNumber() for b in self.currentBuilds] 

        cached_builds = list(set(self.buildCache.keys() + current_builds)) 

        cached_builds.sort() 

        result['cachedBuilds'] = cached_builds 

        result['currentBuilds'] = current_builds 

        result['state'] = self.getState()[0] 

        # lies, but we don't have synchronous access to this info; use 

        # asDict_async instead 

        result['pendingBuilds'] = 0 

        return result 

 

    def asDict_async(self): 

        """Just like L{asDict}, but with a nonzero pendingBuilds.""" 

        result = self.asDict() 

        d = self.getPendingBuildRequestStatuses() 

        def combine(statuses): 

            result['pendingBuilds'] = len(statuses) 

            return result 

        d.addCallback(combine) 

        return d 

 

    def getMetrics(self): 

        return self.botmaster.parent.metrics 

 

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